RME-4.2.0 Baseline
Nexus vs RME-4.2.0
Direct capability comparison of what this Nexus editor build adds over RME-4.2.0.
Comparison Matrix
| Capability | Nexus | RME-4.2.0 |
|---|---|---|
| Client profiles and profile-aware startup | Yes | No |
| CLI profile switching (--profile) | Yes | No |
| Sprite-hash item mapping between client profiles | Yes | No |
| Manifest-based script tools (.toml + .lua) | Yes | Different (embedded lua/* stack) |
| Expanded script toolkit | 44 scripts | 7 scripts |
| Spawn preset workflows | Yes | No |
| UID scan and warning tooling | Yes | No |
| Cross-platform xclipboard helpers | Yes | No |
| Dedicated creature/item management modules | Yes | Not as separate modules |
| Integrated otMapGen launcher flow | Yes | No |
Changelog Timeline
-
Profile Architecture Added
Introduced client profile modules and profile-driven startup/instance behavior.
-
Scripting System Reworked
Moved to manifest-driven script tools with Lua runner + safety metadata.
-
Mapping and Asset Tooling Expanded
Added sprite-hash mapping, profile asset scopes, and mapping cache/build helpers.
-
Content Pipeline Features Added
Spawn presets, creature manager/window, item browser, UID safety utilities.
-
Script Catalog Growth
Expanded from demo scripts to a production-oriented script toolkit.
Screenshots
Below you can find some images and videos of the editor.